česká verze This short paper describes some of my ideas behind game rules and basic mechanics. Short numbers – I don’t prefer huge numbers. Anytime I end up with number longer than 3 digits, I feel like I failed in a game design. The reason is that player easily get lost when numbers like $
This weekend I will participate on a great event called Game Access ’16, International Game Developers Summit located here in Brno. Organized by experienced professionals and veterans of the game industry, Game Access ’16 will be a great event for both beginning and professional game developers, programmers, graphic artists, designers, composers, managers and producers involved in the game development
Yesterday, I participated on great event called GameDev Area Meetup #9 in Brno (LINK). It was awesome experience and I really enjoyed friendly non-formal atmosphere of many talented developers around. Thanks for such opportunity 😉 If anyone interested what was the topic of my presentation there, it was called “Logistics – Cesta k vlastní hře”
My “15 minutes of fame” … Interview about Logistics on one of the most popular Czech portal about games: Games.cz (@gamescz). Thanks a lot guys! Especially to Pavel Dobrovský (@ashnobe). Czech language only. In this video you can see some unannounced game mechanics and hear about brief history of Logistics development, my first steps and
Description It is an independent strategy video game created by Jan Zelený. The combination of procedural generated challenges, realistic graphics and board-game-like straightforward rules. It is a challenging business simulation game with everything around cargo delivery. The player acts as a entrepreneur in control of a transport company. He needs to lay tracks on a
Hurray! After revealing Logistics and a big positive feedback at GDS2015 conference, there was a few minutes of fame for the Logistics game in very popular czech broadcast about games called Fight Club!!
I made a teaser for the game. It has been presented on GDS2015 conference and it shows the mood of the game and few seconds of game-play. Special for this purpose, I added a small “cutscene like” camera update to support smooth & pre-scripted camera movement. Thanks to this tech and few more debug features
After several years of lonely development, I decided to spread the word about this game and to start building a community that could help me finish and polish the final product. The real story is kind of precipitous and hectic: I was in touch with Pavel Dobrovský (editor at Czech News Center) from last year’s
My old blog was not enough “time-saving” since I needed to update each post & rss feed manually. That’s why I switched to Word press and after few hours of experimenting, struggling, deleting etc I have a new blog. Huraay:) Here I am going to post each development progress, ideas, news and basically everything about Logistics.